﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using FarseerPhysics.Dynamics;

namespace HappyFrogXna.Scene
{
    static class SceneCreator
    {
        public static IScene CreateScene(string scene,World w)
        {
            switch (scene)
            {
                case "BasicScene" :
                return new BasicScene(w);

                default:
                return null;
            }
        }
    }
}
